NOTE: This job is no longer available!
Associate UI Designer
at EA
Salt Lake City, UT
ENTERTAINING IS OUR PASSION
We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.
Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Role Overview
Interface Designers are responsible for focusing on the overall game player’s experience, graphic design (look and feel) and the player’s direct interaction with the game. Their goal is to make the player’s experience as intuitive as possible while bringing in and enhancing the overall art direction of the game, in particular, by making sure a game player can easily navigate and understand the game, including intuitive menus, icons, and HUD’s (heads up displays). Interface Designers are responsible for developing common interactive ergonomics, which includes the creation of broadcast style overlays for in-game presentation and functionality of the products. The Interface Designer will play a role in conceptualizing, designing, and creating individual assets for the interface including: graphic design of elements, animation and general “look and feel” for the product as a whole.
Interface Designers have strong artistic, graphic design, typographic, and general layout skills. They are able to develop innovative design solutions while following and enhancing, the creative and art direction. A passion for design is mandatory.
What skills does EA look for??
Interface Designers possess a background in interface design (Console, mobile, Facebook, PC, DVD, Web). Ideally, they have experience in video game development, Broadcast Graphics, Corp Identity, and/or interactive/multimedia graphic design or interface/instructional design (ergonomics).
An Interface Designer’s portfolio must demonstrate a creative approach and style without sacrificing readability and flow of information. They must demonstrate a good eye for:
- Composition and layout
- Graphic Design
- Rapid Concepting
- Typography
- Color theory
- Useability
Essential Skills and Experience:
• Prior User Interface design experience
• Strong skills in graphic design; proficient with Photoshop and Illustrator
• Excellent eye for color, shape, composition and iconography
• Understanding of the game development process
• Ability to design layout/UI storyboards and process flow charts
• Passion for the industry and an understanding of market trends and styles
• Strong oral and written communication skills
• Ability to work well with a team, but also organized and independent
• Ability to understand technical implementations and limitations
• Ability to work within a schedule and budget
• Being capable of self-management, giving realistic and achievable timescales
• Highly motivated and passionate about interaction designs and games
From a technical standpoint, Interface Designers must have experience with Photoshop, Flash, and/or Illustrator. Nice to have skills include 3D modeling and video editing experience such as: 3DS Max, Maya, Softimage/XSI, Premiere, Dreamweaver, and After Effects.
We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.
Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Role Overview
Interface Designers are responsible for focusing on the overall game player’s experience, graphic design (look and feel) and the player’s direct interaction with the game. Their goal is to make the player’s experience as intuitive as possible while bringing in and enhancing the overall art direction of the game, in particular, by making sure a game player can easily navigate and understand the game, including intuitive menus, icons, and HUD’s (heads up displays). Interface Designers are responsible for developing common interactive ergonomics, which includes the creation of broadcast style overlays for in-game presentation and functionality of the products. The Interface Designer will play a role in conceptualizing, designing, and creating individual assets for the interface including: graphic design of elements, animation and general “look and feel” for the product as a whole.
Interface Designers have strong artistic, graphic design, typographic, and general layout skills. They are able to develop innovative design solutions while following and enhancing, the creative and art direction. A passion for design is mandatory.
What skills does EA look for??
Interface Designers possess a background in interface design (Console, mobile, Facebook, PC, DVD, Web). Ideally, they have experience in video game development, Broadcast Graphics, Corp Identity, and/or interactive/multimedia graphic design or interface/instructional design (ergonomics).
An Interface Designer’s portfolio must demonstrate a creative approach and style without sacrificing readability and flow of information. They must demonstrate a good eye for:
- Composition and layout
- Graphic Design
- Rapid Concepting
- Typography
- Color theory
- Useability
Essential Skills and Experience:
• Prior User Interface design experience
• Strong skills in graphic design; proficient with Photoshop and Illustrator
• Excellent eye for color, shape, composition and iconography
• Understanding of the game development process
• Ability to design layout/UI storyboards and process flow charts
• Passion for the industry and an understanding of market trends and styles
• Strong oral and written communication skills
• Ability to work well with a team, but also organized and independent
• Ability to understand technical implementations and limitations
• Ability to work within a schedule and budget
• Being capable of self-management, giving realistic and achievable timescales
• Highly motivated and passionate about interaction designs and games
From a technical standpoint, Interface Designers must have experience with Photoshop, Flash, and/or Illustrator. Nice to have skills include 3D modeling and video editing experience such as: 3DS Max, Maya, Softimage/XSI, Premiere, Dreamweaver, and After Effects.
