AUDIO PROGRAMMER SWEDEN - 28-35,000
Company unspecified (job is advertised through an agency) Roll Overview:
We are looking for an audio programmer to bridge the gap between concept and implementation, building the systems used by the content creators and designers on the Audio team. The Audio Programmer is an architect and an engineer, with a passion for audio.
You\'re ready to try your own ideas out in a progressive creative environment, working side-by-side with audio content creators, participating in scrums and brainstorm sessions to find clever solutions and workflows. You have to be conscious about the usability of your systems through the eyes of a sound designer.
You will be working within the Unreal Engine 3 framework, with the vision of creating something that stands out from the competition.
MAIN RESPONSIBILITIES
Maintaining the audio engine
Designing and implementing systems and features conceptualized in collaboration with the audio team
Technical reviews and establishment of best practices for audio content
QUALIFICATIONS:
Thorough understanding of digital audio concepts and systems
Solid foundation of C++ programming and computer organization
Knowledge of existing third-party audio engines (FMOD, WWise)
PLUSES
Experience with current generation game consoles
Direct content creation experience from an sound designer\'s perspective
DSP and acoustics knowledge
Interest in deepening your skills in sound design
