Character Artist: Germany, Frankfurt:(EU applications only)
Company unspecified (job is advertised through an agency) Roll Overview:
If you want to work for an impressive company read on
Super successful, strong financial situation. Next generation projects. Good prospects for career progression.
Responsibilities:
Ensure that all aspects of character art production are completed on a timely basis to a high standard.
Create documentation, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise.
Define budgets for the given platforms.
Prototype new technologies on the given platforms.
Work closely together with the Animation department.
Work together with our Research and Development department to improve workflow.
Define work processes together with the Art and Project Managers.
Requirements:
At least 5 years professional production experience (ideally on consoles).
Evidence of a clear understanding of creating a wide range of photorealistic art for game engines.
An understanding of how game-play and real time issues can affect a Senior Artists work, and the ability to develop techniques to compensate for such limitations.
Sample pictures, or link to web pages, which demonstrate work.
Strong understanding of the impact of lighting in real time engines.
The ability to create game ready assets that work well within the given technical limitations.
Strong understanding of Adobe Photoshop.
Strong understanding of at least one of established 3D applications, preferably with experience of Autodesk 3ds Max.
Willingness to relocate to Frankfurt, Germany.
A portfolio or reel that demonstrates the following:
Strong artistic background, with numerous examples of life drawing.
Heavy focus on photorealistic character art.
Clear understanding of the normal map creation process.
Strong ability to create photorealistic high poly models.
Clear understanding of efficient UV layout for low poly objects.
Keen eye for detail, realism, composition and color.
Strong texturing skills.
Plusses:
An strong understanding of:
o Traditional modeling and sculpting techniques
o Human and animal anatomy
o The game production process
o Animation Experience
o Cinematic production experience
