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Character Artist: Germany, Frankfurt:(EU applications only)

Company unspecified (job is advertised through an agency)
UK
£30000 to £40000

Roll Overview:
If you want to work for an impressive company read on…
Super successful, strong financial situation. Next generation projects. Good prospects for career progression.
Responsibilities:
• Ensure that all aspects of character art production are completed on a timely basis to a high standard.
• Create documentation, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise.
• Define budgets for the given platforms.
• Prototype new technologies on the given platforms.
• Work closely together with the Animation department.
• Work together with our Research and Development department to improve workflow.
• Define work processes together with the Art and Project Managers.
Requirements:
• At least 5 years professional production experience (ideally on consoles).
• Evidence of a clear understanding of creating a wide range of photorealistic art for game engines.
• An understanding of how game-play and real time issues can affect a Senior Artist’s work, and the ability to develop techniques to compensate for such limitations.
• Sample pictures, or link to web pages, which demonstrate work.
• Strong understanding of the impact of lighting in real time engines.
• The ability to create game ready assets that work well within the given technical limitations.
• Strong understanding of Adobe Photoshop.
• Strong understanding of at least one of established 3D applications, preferably with experience of Autodesk 3ds Max.
• Willingness to relocate to Frankfurt, Germany.
A portfolio or reel that demonstrates the following:
• Strong artistic background, with numerous examples of life drawing.
• Heavy focus on photorealistic character art.
• Clear understanding of the normal map creation process.
• Strong ability to create photorealistic high poly models.
• Clear understanding of efficient UV layout for low poly objects.
• Keen eye for detail, realism, composition and color.
• Strong texturing skills.
Plusses:
• An strong understanding of:
o Traditional modeling and sculpting techniques
o Human and animal anatomy
o The game production process
o Animation Experience
o Cinematic production experience


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