NOTE: This job is no longer available!
Co-op Associate Programmer - Visceral
at EA
Montreal, QC
Visceral Games Overview
Are you a video game enthusiast whose passion is to develop interactive software? We have an awesome opportunity at our Visceral Games studio in Montreal. The specific details of the role will be explained during the interview process, but in general our games team co-op students work on programming tools and game code that make our games great.
Position Overview
Video Game Engineering is intellectually demanding work. Our programmers are faced with daily challenges that involve physics (from collision detection to complex physical reactions), advanced rendering techniques (from complex 3D math to hardware shading), artificial intelligence (from path finding to scripting), optimizations (from complex algorithms to hardware specific changes) and more. We need your help to come up with creative solutions.
Specifically, we are seeking programmers who will be responsible for writing specific or multi-purpose code for areas such as:
• Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems.
• Core Engine -- Graphical rendering, networking, user interface, memory & performance optimization on cutting edge computer hardware.
• Tools and Libraries -- World editors, video & audio tools, software performance analysis systems, database systems, and general purpose game development libraries.
Qualifications
• Understanding of C++
• Demonstrated knowledge of good software engineering practices
• Object oriented design & implementation
• Good communication and writing skills
• Excellent problem solving skills
• Strong math skills
• Self-starter who can work with others in a team-oriented environment as well as independently
• Ability to learn and adapt quickly to new technology, platforms, and game areas
• Ability to adapt to quickly changing project requirements and continuous feedback
• The best candidates will have completed personal game or domain expertise projects independent of school
• And of course - enjoys working (and playing!) in a dynamic, cutting edge environment
Technical Qualifications
For Game Mechanics, Core Engine, Tools and Libraries:
• C++
• Object oriented design & implementation
• C, Assembly and C# also helpful
• Multithreaded processing
About: Visceral Games, Montreal, Quebec
EA Montreal has become a highly successful operation in the EA network of development studios. Building new Intellectual Properties and creating titles based on established EA franchises, the team in Montreal produces a wide range of titles for multiple platforms and genres. The studio has attracted game developers from the Montreal market and around the world to work in this highly entrepreneurial, creative environment. The EA Montreal location now includes Visceral Games Montreal, EA Mobile, BioWare Montreal, Pogo.com, Hasbro, and more.
Visceral Games is the new home for AAA Action game development across all of Electronic Arts. Working in a collaborative environment, the Montreal, Redwood Shores, Los Angeles and Shanghai, studios make up the Visceral Games group. They are best known for their hit franchise, Army of Two, which sold millions of copies worldwide.
Are you a video game enthusiast whose passion is to develop interactive software? We have an awesome opportunity at our Visceral Games studio in Montreal. The specific details of the role will be explained during the interview process, but in general our games team co-op students work on programming tools and game code that make our games great.
Position Overview
Video Game Engineering is intellectually demanding work. Our programmers are faced with daily challenges that involve physics (from collision detection to complex physical reactions), advanced rendering techniques (from complex 3D math to hardware shading), artificial intelligence (from path finding to scripting), optimizations (from complex algorithms to hardware specific changes) and more. We need your help to come up with creative solutions.
Specifically, we are seeking programmers who will be responsible for writing specific or multi-purpose code for areas such as:
• Game Mechanics -- Gameplay, AI, player control, animation systems, physics, and scripting systems.
• Core Engine -- Graphical rendering, networking, user interface, memory & performance optimization on cutting edge computer hardware.
• Tools and Libraries -- World editors, video & audio tools, software performance analysis systems, database systems, and general purpose game development libraries.
Qualifications
• Understanding of C++
• Demonstrated knowledge of good software engineering practices
• Object oriented design & implementation
• Good communication and writing skills
• Excellent problem solving skills
• Strong math skills
• Self-starter who can work with others in a team-oriented environment as well as independently
• Ability to learn and adapt quickly to new technology, platforms, and game areas
• Ability to adapt to quickly changing project requirements and continuous feedback
• The best candidates will have completed personal game or domain expertise projects independent of school
• And of course - enjoys working (and playing!) in a dynamic, cutting edge environment
Technical Qualifications
For Game Mechanics, Core Engine, Tools and Libraries:
• C++
• Object oriented design & implementation
• C, Assembly and C# also helpful
• Multithreaded processing
About: Visceral Games, Montreal, Quebec
EA Montreal has become a highly successful operation in the EA network of development studios. Building new Intellectual Properties and creating titles based on established EA franchises, the team in Montreal produces a wide range of titles for multiple platforms and genres. The studio has attracted game developers from the Montreal market and around the world to work in this highly entrepreneurial, creative environment. The EA Montreal location now includes Visceral Games Montreal, EA Mobile, BioWare Montreal, Pogo.com, Hasbro, and more.
Visceral Games is the new home for AAA Action game development across all of Electronic Arts. Working in a collaborative environment, the Montreal, Redwood Shores, Los Angeles and Shanghai, studios make up the Visceral Games group. They are best known for their hit franchise, Army of Two, which sold millions of copies worldwide.
