Environment Artist: Germany, Frankfurt
Company unspecified (job is advertised through an agency) Roll Overview:
AAA studio, kinect project. Fantastic photorealistic game opportunity. Amazing well renowned title.
Requirements:
At least 2 years professional game production experience.
Console experience, preferably Next Generation (PS3 and Xbox 360).
A strong ability to create believable environments within a games engine
Ability to derive a well structured lowpoly model from the high poly model
Strong understanding of efficient UV layout for lowpoly objects
Strong understanding of at least one of established 3D applications, preferably with experience of Autodesk 3ds max.
A strong understanding of shader functionality
Focused, motivated and effective on all tasks through completion
Very good English communication skills
A passion for games.
Willingness to relocate to Frankfurt, Germany.
A portfolio or reel that demonstrates the following:
Highpoly environment models and their conversion into lowpoly models (strong understanding of the normal map creation process)
Ability to create game ready assets, that work well within the given technical limitations
Very strong texturing skills and excellent knowledge of Adobe Photoshop
Keen eye on detail and realism.
A strong sense for composition, color and light.
At least average drawing/painting skills
Responsibilities:
Creating highpoly and lowpoly models of environmental objects (trees, bushes, props, buildings, tilesets)
Creating efficient UV layouts that work well within the engine/platform constrains
Photorealistic Texturing of environmental objects
Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise.
Plusses:
Mod experience
Architectural background
Feature film experience
Traditional painting skills
Outsourcing experience
DirectX shader design knowledge
