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FX Artist: Germany, Frankfurt:

Company unspecified (job is advertised through an agency)
UK
£30000 to £40000

Roll Overview:
Top notch studio needs you! This is AAA and next gen who can ask for more?
We are looking for a creatively minded and driven individual who can communicate well with programmers to develop cutting edge particle and onscreen effects for games.
Candidate must be proficient in a diverse set of software including Photoshop, 3ds Max (or equivalent), etc. Experience with real time effects for video games is a necessity.
Requirements:
• At least 3 years of next-gen visual effects development on PC and console hardware (Xbox360, PS3).
• Experience with and a good working knowledge of the limitations and expectations of next generation hardware.
• Excellent working knowledge of 3D Max and Photoshop.
• Excellent art sense (e.g. knowledge of composition, color, lighting, etc).
• Ability to work with multiple disciplines to meet project’s specific needs.
• Capable of working both as a member of a development team and individually with minimum supervision.
• Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving.
• Ability to quickly understand custom toolsets and deliver assets within the confines of real time engine constraints and programming demands.
• Organized approach to problem solving and time-management.
Preferences:
• Strong understanding of real-time physics systems.
• Experience with one or more scripting/programming languages.
• Experience creating and configuring geometry assets for in game particle systems.
• Experience with ingame pre-baked physic simulations.
Responsibilities:
• Working with Level Designers, Artists and Programmers to create real time special effects for environments, weapons, explosions, onscreen effects, etc. within the platforms limitations.
• Creation of real time particle systems
• Implementation and optimization of shader based effects (if needed together with shader programmer).
• Collaboration with other FX-Artists on the team to ensure consistent quality across the game.
• Texture creation using available graphic applications.
• Population of effects in game using editing tools.
• Solving technical issues that arise with new tools or game performance.


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