NOTE: This job is no longer available!
Intermediate/Senior Gameplay Programmer - North UK
Company unspecified (job is advertised through an agency)North-East
(pay unspecified)
Intermediate/Senior Gameplay Programmer - North UK
The successful candidate will work within a collaborative multidiscipline environment implementing game features that meet the requirements of the project’s Lead Designer and Technical Architect.
Requirements:
Passionate about playing and making games, and has a good knowledge of the games industry in general.
-Excellent C/C++ programming skills, with excellent knowledge of object oriented development.
-Experience with commonly used development tools such as Visual Studio and perforce.
-Able to plan and estimate their own tasks and ensure timely delivery of work, and assist with the planning of work for more junior members of the team.
-Self-motivated and pro-active with a strong work ethic.
-Excellent oral and written communication skills.
-Bachelor’s degree in a relevant subject or equivalent industry experience.
-Proven and demonstrable commercial software development experience with significant involvement in 2 published games.
-Excellent knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.
-Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module.
-Has knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc…
-Proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging.
Responsibilities:
-Implement practical and timely solutions that meet the game design and technical requirements.
-Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system.
-Work as a key part of an agile development team, taking responsibility for organizing and planning their own work.
-Help define good programming practices and coding standards, and ensure they are enforced within the engineering team through regular peer code reviews.
-Maintain technical documentation for the engineering team as well as other disciplines.
-Optimize code and data for memory usage and performance as required.
-Write debugging tools for programmers, level designers and artists.
-Identify opportunities for code refactoring.
-Identify potential issues within the code, raise flags and propose solutions.
-Use unconventional and innovative solutions to difficult problems.
-An advocate and ambassador for technology sharing across projects.
So what are you waiting for? Don't miss out on this great career opportunity!
To ensure a speedy application please email your up to date CV in MS WORD FORMAT to officemanager@opmjobs.com or call me Max direct on +44 (0) 1206 214414 if you have any queries.
The salary bracket is approximate and is no guarantee of the income on offer. Salary and benefits will be discussed with candidates at interview with the company and are individually negotiated by OPM.
The successful candidate will work within a collaborative multidiscipline environment implementing game features that meet the requirements of the project’s Lead Designer and Technical Architect.
Requirements:
Passionate about playing and making games, and has a good knowledge of the games industry in general.
-Excellent C/C++ programming skills, with excellent knowledge of object oriented development.
-Experience with commonly used development tools such as Visual Studio and perforce.
-Able to plan and estimate their own tasks and ensure timely delivery of work, and assist with the planning of work for more junior members of the team.
-Self-motivated and pro-active with a strong work ethic.
-Excellent oral and written communication skills.
-Bachelor’s degree in a relevant subject or equivalent industry experience.
-Proven and demonstrable commercial software development experience with significant involvement in 2 published games.
-Excellent knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.
-Able to analyse unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module.
-Has knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc…
-Proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging.
Responsibilities:
-Implement practical and timely solutions that meet the game design and technical requirements.
-Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system.
-Work as a key part of an agile development team, taking responsibility for organizing and planning their own work.
-Help define good programming practices and coding standards, and ensure they are enforced within the engineering team through regular peer code reviews.
-Maintain technical documentation for the engineering team as well as other disciplines.
-Optimize code and data for memory usage and performance as required.
-Write debugging tools for programmers, level designers and artists.
-Identify opportunities for code refactoring.
-Identify potential issues within the code, raise flags and propose solutions.
-Use unconventional and innovative solutions to difficult problems.
-An advocate and ambassador for technology sharing across projects.
So what are you waiting for? Don't miss out on this great career opportunity!
To ensure a speedy application please email your up to date CV in MS WORD FORMAT to officemanager@opmjobs.com or call me Max direct on +44 (0) 1206 214414 if you have any queries.
The salary bracket is approximate and is no guarantee of the income on offer. Salary and benefits will be discussed with candidates at interview with the company and are individually negotiated by OPM.
