NOTE: This job is no longer available!
3D Engine Programmer - New
Company unspecified (job is advertised through an agency)South East
£30-40K
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They are looking for a 3D Engine Programmer to join their studio. Applicants must have previous experience, 2-3 years, in a similar role.
Key Objectives/Responsibilities:
- Assist the Senior 3D Engine Programmer to develop, maintain and evolve core engine systems
- Liase across different disciplines to identify engine requirements
- Working with the rest of the team to ensure the engine features and functionality are fully utilised
- Creative and innovative design of new engine features to ensure the project is at the forefront of technical innovation.
- Regularly measure and optimise engine performance
Skills and Experience Required:
- In depth DirectX 9 knowledge
- Knowledge of Vertex and Pixel shaders.
- Post processing
- Multithreaded architectures
- Skinning
- Static/dynamic lighting models
- C++ programming knowledge (3+ years).
They are looking for a 3D Engine Programmer to join their studio. Applicants must have previous experience, 2-3 years, in a similar role.
Key Objectives/Responsibilities:
- Assist the Senior 3D Engine Programmer to develop, maintain and evolve core engine systems
- Liase across different disciplines to identify engine requirements
- Working with the rest of the team to ensure the engine features and functionality are fully utilised
- Creative and innovative design of new engine features to ensure the project is at the forefront of technical innovation.
- Regularly measure and optimise engine performance
Skills and Experience Required:
- In depth DirectX 9 knowledge
- Knowledge of Vertex and Pixel shaders.
- Post processing
- Multithreaded architectures
- Skinning
- Static/dynamic lighting models
- C++ programming knowledge (3+ years).