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Level Designer

Redmond, WA, US
Job Category: Software Engineering: Creative
Location: Redmond, WA, US
Job ID: 781242-71909
Division: Interactive Entertainment Business

We’re the people that developed Kinect and profoundly changed the way people interact with technology. Now our incubation team is ready to change the world again, but we need your help!


We’re a small and growing team of experienced incubators and game developers working with truly inspiring entertainment technology. We brainstorm exciting and ground-breaking experiences and quickly build working prototypes on top of developing tech. We transform our ideas into reality through shipping a first-to-market product.


You are a creative, talented, motivated and experienced Level Designer. You are inventive, love to build new things and develop a breadth of design skills.


You will communicate and collaborate well with a highly creative development team. You are adaptive in your thinking and in your ability to pick up new tools and techniques.


RESPONSIBILITIES:

The Level Designer is responsible for design of a user experience and execution of that experience in the game engine.


Responsibilities include:


Implement major game play features to high quality, focusing on creating and implementing level designs.

Must have a clear understanding of and experience creating exciting level/environment designs from paper to product. This includes look and feel, gray boxes, game moments, game-flow, and balance.

Candidates must have passion for a broad range of game experiences, and be well versed in market trends and styles.

Contribute to build a collaborative environment with all disciplines, including production, art and engineering.

Must possess excellent communication skills, both verbally and written, and have a proven track record in AAA game design.

Responsible for developing level layouts, flow, balancing, within the limits specified by the game design and technical limits of the target platform.

Participate in meetings, weekly design reviews, and planning as part of effective communication with the team.

Must possess excellent organizational skills. Ability to implement, organize, and be responsible for a large number of in-game assets.


QUALIFICATIONS:

- 2+ years minimum industry experience a must, with a minimum of one high-quality shipped title

- 2+ years Unreal Engine experience preferred. (Knowledge of Prefabs, Kismet, and Matinee)

- At least one current console generation title a plus

- Ability to create clear, visually-enhanced documents to communicate design ideas required

- Have a proactive work ethic, capable and creative problem solver who is not afraid of big challenges.


All candidates must deliver a full resume with samples to be considered for this position.


*To consider similar job openings within Microsoft Game Studios on MS Career, use keyword: Microsoft Studios


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