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User Experience Manager

If you think like a 10 year-old, please raise your hand!
If you want to help build a game-changing online product for kids, please raise your hand!
If you want to make a difference in the world and have fun doing it, please raise your hand!

We are currently looking for a Manager that understands how 7-12 year old boys and girls think, act, talk and play. 10Wagon is our name and MMOs are our game! We are passionate about our core users and want to make sure they have a voice in what we do. If you understand kids’ play patterns and how to design games and/or toys to meet their needs, we want to talk to you. Our ideal candidate will have top-notch experience designing, testing and launching kids’ toy or toy-related products. He or she will not only understand the fundamentals of kids’ play and kids’ trends, but also how to champion that knowledge within an organization.


User Interface (UI) Artist

The User Interface Artist we are looking for must have intimate understanding of interface in a game context and must be able to visualize the perfect connection between player and game. The UI Artist works with the Art Director, UI programmers and designers to provide clarity for the player. They must have a strong passion for the latest trends in Interface design, as well as strong interest in the latest trends in media presentation and graphic art developments.

Various Programmers

This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles. They have offices in Hong Kong and China. They are currently looking to fill a number of new roles. They need programmers from various disciplines - Vehical Dynamics, Phyics, Graphics/Rendering, AI and Technology, Game.

VFX / Special Effects Artist

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC. Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus. This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire).

Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs. This role is also open to former Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.


Tools Programmer

Our client was founded in 1997 and it has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games. They are also considered one of the leading motion capture studios, in particular for the creation of real-time 3D Virtual Actors performing with stunning realism. Over the last twelve years they have developed proprietary technologies, including some very advanced tools and a unique approach to the production pipeline.

They are currently looking for a Tools Programmer to reinforce the current team and participate in improving its internal software suite (including authoring tools). You will join a dynamic and passionate team, having the opportunity to work on ambitious and innovative projects on their future Playstation 3 productions.

Under the Lead’s responsibility, in a friendly environment and with team spirit: you will contribute in the evolution of their technology by improving old features and develop new features. You will intervene on a very substantial code base.

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