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Runtime Engineers

Company unspecified (job is advertised through an agency)
Oxford
£Excellent + Benefits

Our Client is an exciting entertainment software company specialising in animation technology for games and films.

Used in high-profile titles such as Grand Theft Auto IV and Star Wars, the company’s award-winning products have gained rapid adoption over the past two years. In addition they recently announced its first in-house developed games title which will be published on Xbox 360 and PS3 later this year.

They are looking to expand their UK-based runtime engine team responsible for the creation of cutting-edge character animation systems.

The candidate(s) will be responsible for ongoing implementation and optimisation of the morpheme and euphoria products on console platforms.

Main Skills Required:

  • Experience developing & optimising on PlayStation 3 and/or Xbox 360
- Strong C/C++ and familiarity with platform development tools

Desirable Additional Skills & Experience:
  • Experience of low-level optimisation on consoles
- Worked on at least one shipping game
  • Knowledge of animation & physics engines beneficial

More details are available by contacting Pete Broughton at Aardvark Swift via email: pete@aswift.com

This job was listed at Aardvark Swift
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