NOTE: This job is no longer available!
Senior Concept Artist, Cinematic - temporary
at Treyarch
Santa Monica, California
Come join the team responsible for the award winning games Call of Duty: World at War, Nazi Zombies, and most recently, Call of Duty: Black Ops! Treyarch is focused on delivering high quality, fun and leading edge games for Xbox 360, PlayStation 3, and the Windows PC platform. Our extensive infrastructure, investment in next-generation tools and technology and strong leadership provides a solid foundation to continue pioneering great new titles for years to come.
The Cinematic Concept Artist is a critical role that pushes the visual look and style of the game forward. This position works directly with the Art and Associate Art Directors, as well as the immediate team attached to the piece to provide visual communication to the rest of the larger team.
Responsibilities:
· Creates concepts that center on visualization for the cinematic scenes which can include environmental studies, characters, vehicles, weapons, 2d graphic art, storyboards, and more.
· Generates paint overs on the existing game to push the visuals further and problem solves areas.
· Works closely with the team attached to the piece to ensure the concepts are as effective as possible. Seek out additional knowledge by interacting with the art and design staff, as well as reading game documentation and playing the game as needed to deliver the most informed piece as possible.
Requirements:
· Must have prior experience in either the film or game industry.
· Is an expert in Photoshop and has a high capacity to learn new tools.
· Has a strong background in traditional art skills and demonstrates an understanding of fundamentals like composition, perspective, proportion, scale, value, and color.
· Demonstrates strong sketching abilities as well as rendering, matt painting, graphic design and iconography. Understands which art techniques to employ to deliver the piece on time while communicating what is needed to the team.
· Has a proven record of meeting deadlines.
· Has excellent communication skills and is able to work one on one, in groups, and with multiple departments and different personalities. Is proactive amongst all parties.
· Possesses the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game and needs to clearly communicate to the team of its intended goals.
· Shows an interest in delivering the best possible results and puts in effort to achieve them.
· Must be comfortable with learning new tools, including some of the game tools.
· Must have a portfolio of work to submit for consideration. Web based portfolios are acceptable and preferred.
Pluses:
· The ability to use a 3d package like Max, Maya, or Sketch Up as needed to facilitate the creation of concept art.
· The ability to use aftereffects or other similar type applications to create animated concepts
The Cinematic Concept Artist is a critical role that pushes the visual look and style of the game forward. This position works directly with the Art and Associate Art Directors, as well as the immediate team attached to the piece to provide visual communication to the rest of the larger team.
Responsibilities:
· Creates concepts that center on visualization for the cinematic scenes which can include environmental studies, characters, vehicles, weapons, 2d graphic art, storyboards, and more.
· Generates paint overs on the existing game to push the visuals further and problem solves areas.
· Works closely with the team attached to the piece to ensure the concepts are as effective as possible. Seek out additional knowledge by interacting with the art and design staff, as well as reading game documentation and playing the game as needed to deliver the most informed piece as possible.
Requirements:
· Must have prior experience in either the film or game industry.
· Is an expert in Photoshop and has a high capacity to learn new tools.
· Has a strong background in traditional art skills and demonstrates an understanding of fundamentals like composition, perspective, proportion, scale, value, and color.
· Demonstrates strong sketching abilities as well as rendering, matt painting, graphic design and iconography. Understands which art techniques to employ to deliver the piece on time while communicating what is needed to the team.
· Has a proven record of meeting deadlines.
· Has excellent communication skills and is able to work one on one, in groups, and with multiple departments and different personalities. Is proactive amongst all parties.
· Possesses the ability to take direction and feedback from the team as well as contribute ideas. Understands the artwork is functional to the game and needs to clearly communicate to the team of its intended goals.
· Shows an interest in delivering the best possible results and puts in effort to achieve them.
· Must be comfortable with learning new tools, including some of the game tools.
· Must have a portfolio of work to submit for consideration. Web based portfolios are acceptable and preferred.
Pluses:
· The ability to use a 3d package like Max, Maya, or Sketch Up as needed to facilitate the creation of concept art.
· The ability to use aftereffects or other similar type applications to create animated concepts
