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Senior Graphics Programmer

Company unspecified (job is advertised through an agency)
Southern California
(pay unspecified)
Location:
Southern California
Job Type:
Permanent, Staff
Project details:
Unannounced FPS (PS3, X360, PC)
Experience & Qualifications:

Industry leading developer is looking for exceptional individuals to fill out its team of world class designers, engineers and artists. The company is seeking an experienced Senior Graphics Programmer to work on an unannounced AAA first person shooter title. The title is early in development so this is an opportunity to be a key player on this major title.

Responsibilities:

- Rewrites existing systems

- Develops systems to create new functionality

- Designs or writes program specifications based on consultations with supervisor, systems analysts, other programmers, and end users

- Converts designs and specifications into computer code

- Compiles code into programs and corrects errors detected in compile process

- Creates test transactions and runs tests to find errors and confirm program meets specifications

- Analyzes code to find causes of errors and revises programs

- Writes and maintains documentation of changes to computer code, programs, and specifications

- Reviews user and technical documentation written by others to confirm consistency with program operations

- Provides technical assistance by responding to inquiries regarding errors, problems, or questions with programs

- Revises program for corrections, enhancements, or system environment changes

- Trains end users or technical support staff to use and support program

- Coordinates with other programmers about program revisions

- Bachelor's degree (B. A.) or higher from a four-year college or university with emphasis in Computer Science, Engineering, Math, Physics or related field; and three to five years related experience and/or training; or equivalent combination of education and experience

- Five or more years of experience creating high-performance engines for console games

- Fluency in Assembly and C/C++

- Must have written engine code for published games

- Self-starter that is able to work productively with minimal supervision


This job was listed at Digital Artist Management
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