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Senior Lighting Artist

Santa Monica, California
Come join the team responsible for the award winning games Call of Duty: World at War, Nazi Zombies, and most recently, Call of Duty: Black Ops!  Treyarch is focused on delivering high quality, fun and leading edge games for Xbox 360, PlayStation 3, and the Windows PC platform.  Our extensive infrastructure, investment in next-generation tools and technology and strong leadership provides a solid foundation to continue pioneering great new titles for years to come.
 
We are on the hunt for an exceptional Lighter to join our team.  You should have a passion for making games, with a focus on lighting character and environments for a  AAA first person shooter.  The ideal candidate will be able to show good examples of lighting made for games, preferably next generation console.
 
Responsibilities:
·         Responsible for creating game-play and IGC lighting based on direction from the Art Director and Lighting lead.
·         Ensure a high level of quality while maintaining a full production load.
·         Ensure that lighting assets meet runtime and disk budgeting requirements.
·         Anticipate, identify, and report any potential production problems and communicate those to the Lead.
·         Work collaboratively with other departments, especially Environment, Character, and VFX.
·         Work in and maintain an efficient organization structure for all lighting assets.
·         Stay current with industry lighting techniques.
 
Requirements:
·         Experience lighting environments and characters with an understanding of game play implications.
·         Understanding of lighting fundamentals
·         Knowledge of color theory and strong sense of light and shadow.
·         Understanding of composition and the ability to enhance mood by lighting.
·         Photoshop experience required
·         Working knowledge of industry standard rendering concepts and processes
·         Must be proactive and work well in a large team environment
·         Excellent communication/collaboration skills
·         Ability to follow design reference and ability to work with wide range of styles
 
PLUSES:
·         Working knowledge of Maya
·         Radiant experience
·         A passion for MP/SP first person shooters
·         Basic understanding of game scripting