NOTE: This job is no longer available!
Senior Lighting Artist
at Treyarch
Santa Monica, California
Come join the team responsible for the award winning games Call of Duty: World at War, Nazi Zombies, and most recently, Call of Duty: Black Ops! Treyarch is focused on delivering high quality, fun and leading edge games for Xbox 360, PlayStation 3, and the Windows PC platform. Our extensive infrastructure, investment in next-generation tools and technology and strong leadership provides a solid foundation to continue pioneering great new titles for years to come.
We are on the hunt for an exceptional Lighter to join our team. You should have a passion for making games, with a focus on lighting character and environments for a AAA first person shooter. The ideal candidate will be able to show good examples of lighting made for games, preferably next generation console.
Responsibilities:
· Responsible for creating game-play and IGC lighting based on direction from the Art Director and Lighting lead.
· Ensure a high level of quality while maintaining a full production load.
· Ensure that lighting assets meet runtime and disk budgeting requirements.
· Anticipate, identify, and report any potential production problems and communicate those to the Lead.
· Work collaboratively with other departments, especially Environment, Character, and VFX.
· Work in and maintain an efficient organization structure for all lighting assets.
· Stay current with industry lighting techniques.
Requirements:
· Experience lighting environments and characters with an understanding of game play implications.
· Understanding of lighting fundamentals
· Knowledge of color theory and strong sense of light and shadow.
· Understanding of composition and the ability to enhance mood by lighting.
· Photoshop experience required
· Working knowledge of industry standard rendering concepts and processes
· Must be proactive and work well in a large team environment
· Excellent communication/collaboration skills
· Ability to follow design reference and ability to work with wide range of styles
PLUSES:
· Working knowledge of Maya
· Radiant experience
· A passion for MP/SP first person shooters
· Basic understanding of game scripting
We are on the hunt for an exceptional Lighter to join our team. You should have a passion for making games, with a focus on lighting character and environments for a AAA first person shooter. The ideal candidate will be able to show good examples of lighting made for games, preferably next generation console.
Responsibilities:
· Responsible for creating game-play and IGC lighting based on direction from the Art Director and Lighting lead.
· Ensure a high level of quality while maintaining a full production load.
· Ensure that lighting assets meet runtime and disk budgeting requirements.
· Anticipate, identify, and report any potential production problems and communicate those to the Lead.
· Work collaboratively with other departments, especially Environment, Character, and VFX.
· Work in and maintain an efficient organization structure for all lighting assets.
· Stay current with industry lighting techniques.
Requirements:
· Experience lighting environments and characters with an understanding of game play implications.
· Understanding of lighting fundamentals
· Knowledge of color theory and strong sense of light and shadow.
· Understanding of composition and the ability to enhance mood by lighting.
· Photoshop experience required
· Working knowledge of industry standard rendering concepts and processes
· Must be proactive and work well in a large team environment
· Excellent communication/collaboration skills
· Ability to follow design reference and ability to work with wide range of styles
PLUSES:
· Working knowledge of Maya
· Radiant experience
· A passion for MP/SP first person shooters
· Basic understanding of game scripting
