Senior Rendering Programmer
Ubisoft is a producer, editor and distributor of video games, interactive software, and multimedia applications. Creativity, friendliness and leading edge technology are what we pride ourselves in. You will benefit from a competitive benefits and salary package, in addition to opportunities for advancement within Ubisoft’s global network of development studios.
As a Senior Rendering Software Engineer, y ou will be responsible for developing and enhancing Next-Gen graphics technology for our upcoming game titles. This includes developing graphic export tools, asset conditioners, shaders, and run-time engines. You have an appreciation for high quality artist workflow and are knowledgeable on the entire asset pipeline path from Maya / 3DS Max / SoftImage to game hardware. In addition, you are exceedingly competent in all aspects of graphics programming, from exporting the models/textures, to in-game high level code to low level rendering code.
Responsibilities include:
- Identify problems in the engine or middleware, and propose technical solutions or improvements.
- Evaluates and compares engine or middleware strengths and weaknesses.
- Analyzes requests and raises flags, foresees potential issues, proposes different options.
- Is able to use reverse engineering when documentation is lacking in order to understand the purpose of a piece of code.
- Modifies (cleans up) existing code to improve its design, structure, and/or clarity without changing the external behavior.
- Designs modules or components to be integrated in a complex system.
- Participates in the definition of coding standards & methods used on the team.
- Is able to integrate large-scale modules or components (could be from other projects) while minimizing the impact on the rest of the programming team.
- Determines when refactoring is necessary and / or appropriate and knows how to do it well.
- Performs code reviews for peers (detects errors, design flaws).
- Debugs using assembly / memory
- Uses Performance Analysis tools to determine areas that need optimization (profiling).
Qualifications Include:
- Shipped at least two major console games
- 7+ years of industry experience
- Bachelor’s degree in Computer Science / Engineering or equivalent industry experience
- Experience of working on multi-platform products
- Highly skilled in C++.
- Has a practical approach to software design (does not get lost in paradigms) and plays an important role in team software design reviews.
- Keeps code efficiency in mind from the start and chooses optimal solution based on the available information
- Encourages technology sharing across projects.
- Is comfortable with debugging unfamiliar code.
- You will inspire those around you to create outstanding game solutions, whilst expanding your current skills
- Ability to work in a self-directed environment
- Uses unconventional solutions when needed to solve difficult problems.
- Good communication skills as interaction with entire team and across teams will be required
- Experience as a generalist a plus
- An appreciation of the importance of good coding practice
- A desire to work with a diversity of disciplines in a close team environment
- Strong work ethic and self-motivation
**We appreciate all applications; however, only qualified candidates will be contacted for interview and preference will be given to local applicants.
Want to apply?
Apply online:http://job.ubisoft.com/MAIN/careerportal/Job_Profile.cfm?szOrderID=2653
