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Software Engineer 1
at EA
Bucharest, Romania
ENTERTAINING IS OUR PASSION
We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.
1) Main objective of the job
Platform: iOS, bug fixing on present games, feature implementation according to gdd.
2) Key areas of responsibility
1. Working platform: iOS (80% of working time)
2. Working platform: others (e.g. wp7, android) 20%
3. Programming: bug fixing (60% of working time)
4. Programming: feature implementation (30% of working time)
5. Programming: platform conversion (10% of working time)
3)Requirements
1 C/C++ ( minim 1 year)
2 Advantage: iOS experience (nice to have)
3 Any other mobile platform (nice to have)
4. Communication skills - Comfortable sharing information, knowledge, open to asking questions
4) Opportunity
Work on the newest mobile platforms that appear every year: iOS (3 years ago), Android (2 years ago), QNX – playbook (last year), Set Top Box TV (this year)
We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.
1) Main objective of the job
Platform: iOS, bug fixing on present games, feature implementation according to gdd.
2) Key areas of responsibility
1. Working platform: iOS (80% of working time)
2. Working platform: others (e.g. wp7, android) 20%
3. Programming: bug fixing (60% of working time)
4. Programming: feature implementation (30% of working time)
5. Programming: platform conversion (10% of working time)
3)Requirements
1 C/C++ ( minim 1 year)
2 Advantage: iOS experience (nice to have)
3 Any other mobile platform (nice to have)
4. Communication skills - Comfortable sharing information, knowledge, open to asking questions
4) Opportunity
Work on the newest mobile platforms that appear every year: iOS (3 years ago), Android (2 years ago), QNX – playbook (last year), Set Top Box TV (this year)
