NOTE: This job is no longer available!
SR Lighter- EA Sports- Core Tech
at EA
Orlando, Florida
ENTERTAINING IS OUR PASSION
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA JAM basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR® golf, and EA SPORTS Active. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.
Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Role Overview
Lighters add the lighting to games that creates atmosphere and adds realism, tone, and depth to a scene, Through the use of their craft, Lighters create visually balancing individual elements that enable game artists to produce a convincing image or environment. They need to use technical skill as well as their aesthetic judgment to create images that not only look good but are easy to render.
Lighters make sure there is consistency in lighting, color balance, and mood between the various elements of a shot or scene in the game. When appropriate, they ensure the CG looks photorealistic. Lighters emphasize drama or narrative, and also establish and clarify location, weather, time of day, etc. Lighters will be expected to respect and follow an established design theme for a sequence or project. They must be able to refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.
What skills does EA look for??
Ideally, Lighters will have a background that combines art and math. They typically have a degree in Computer Graphics, Computer Science, an Art-related subject such as Photography or Computer Animation, Math, or Physics. They will also have solid experience in at least one of the 3D packages currently in use by the industry. These include Maya, Houdini, XSI, 3D Studio Max, and Lightwave. A familiarity with other relevant program is also a plus.
Lighters at EA are expected to possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package (e.g., Maya, Mental Ray), demonstrating a basic understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's. Lighters should also have an understanding of the characteristics of light and how it is simulated in a CG environment; they should be able to work from reference materials, identifying and translating key lighting details into applicable information; and they should be able to light moderate to complex interior and exterior scenes. Experience with film, photography, or theater lighting is a plus.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA JAM basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR® golf, and EA SPORTS Active. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.
Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
Role Overview
Lighters add the lighting to games that creates atmosphere and adds realism, tone, and depth to a scene, Through the use of their craft, Lighters create visually balancing individual elements that enable game artists to produce a convincing image or environment. They need to use technical skill as well as their aesthetic judgment to create images that not only look good but are easy to render.
Lighters make sure there is consistency in lighting, color balance, and mood between the various elements of a shot or scene in the game. When appropriate, they ensure the CG looks photorealistic. Lighters emphasize drama or narrative, and also establish and clarify location, weather, time of day, etc. Lighters will be expected to respect and follow an established design theme for a sequence or project. They must be able to refer to the relevant production designs and apply that visual style as faithfully as possible, taking care to maintain continuity throughout the scene and game.
What skills does EA look for??
Ideally, Lighters will have a background that combines art and math. They typically have a degree in Computer Graphics, Computer Science, an Art-related subject such as Photography or Computer Animation, Math, or Physics. They will also have solid experience in at least one of the 3D packages currently in use by the industry. These include Maya, Houdini, XSI, 3D Studio Max, and Lightwave. A familiarity with other relevant program is also a plus.
Lighters at EA are expected to possess solid artistic skills, including a thorough understanding of color theory, composition, light, and form. They should have experience with a 3D CG package (e.g., Maya, Mental Ray), demonstrating a basic understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's. Lighters should also have an understanding of the characteristics of light and how it is simulated in a CG environment; they should be able to work from reference materials, identifying and translating key lighting details into applicable information; and they should be able to light moderate to complex interior and exterior scenes. Experience with film, photography, or theater lighting is a plus.
