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Temporary Software Engineer III (Graphics/Rendering) - EA SPORTS - NBA

at EA
Orlando, Florida
ENTERTAINING IS OUR PASSION

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA JAM basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA, Tiger Woods PGA TOUR® golf, and EA SPORTS Active. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com to connect, share and compete.

Software engineers (programmers) are an essential part of the game development team. They bring the vision of the artists and designers to life. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed. Programmers deal with ever more complex problems including working on creating realistic Artificial Intelligence; believable Physics; delivering a smooth online gaming experience. Programmers also test the code, fix bugs, and develop customized tools for use by other members of the development team. Due to the complexities of game development, engineers tend to specialize in specific areas of programming.

Role Overview

Rendering is the process of generating an image from a model by means of computer programs. A Rendering Engineer is responsible for profiling and optimizing rendering, lighting and shading components of a game engine, and programming the core rendering tool, feature, and engine components of a game engine. They are also responsible for creating leading edge reusable technologies, both systems and engines (if required), and managing complex texture compositing, dynamic lighting, and shadow volume calculations.

What skills does EA look for??

A Rendering Engineer must have strong C++ skills, plus experience with RenderWare, Direct 3D, Open GL, or equivalent. They should also have strong math skills (trigonometry, calculus, and linear algebra) and a solid background in rendering with experience in shaders, animation, skinning, lighting, special effects, and tools development.