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Video Director - 12 month contract

at EA
Guildford, UK
ENTERTAINING IS OUR PASSION

We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.

Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.

Role Description

• Work with EAGL Marketing leads to define and drive the vision for all marketing creative assets.
• Lead concept, storyboard and creation of critical video assets, directing game capture and other art as needed
• Embed with partner studio (Crytek), provide inspiration and creative focus for the project team.
• Maintain in-depth understanding of game capture abilities tools and game/UI art direction.
• Ensure creative consistency across video and still marketing assets
• Work alongside EAGL marketing and Crytek to define the process and work flow and take ownership of this process within the development schedule.
• Challenge the paradigm of video game trailer creative.
• Would require relocation to Frankfurt, Germany or to work two weeks per month in the Frankfurt office.

Skills and Experience Required

Significant experience as a Cinematics Director (portfolio of work key)
• Solid understanding of game capture abilities of the camera tools used
• Solid knowledge of film or gaming, cameras and editing
• Excellent written and verbal skills.
• Premiere or final cut experience
• CryEngine knowledge an asset
• Excellent story and narrative experience
• Ability to ‘sell’ the creative direction to non-creative people
• Create a strong creative vision, with the ability to be adaptable and evolve their creative
• Ideally comfortable working in English and German