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Weapons Artist (Contract)

at EA
Los Angeles, CA
ENTERTAINING IS OUR PASSION

We’re EA—the world’s largest video game publisher. You’re probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield, and Star Wars, to name but a few. But maybe you don’t know how we’re committed to creating games for every platform—from social to mobile to console—to give our consumers that Anytime, Anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those leading their fields, and ignite your path in any direction you choose.

Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. EA artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that’s as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.

Role Overview

An EA Production Artist designs and builds 3D models per specification; designs and creates 2D texture maps per specification; generates texture mapping coordinates; creates 3D models at various levels of polygon resolutions; optimizes 3D models and 2D textures for game engine efficiency; meets production schedule with on-time delivery and quality; assists technical artists to estimate schedule and troubleshoot problems.

What skills does EA look for??

An EA Production Artist normally possesses 2+ years of art production knowledge; 2+ years of working knowledge of Maya or Max; can demonstrate: strong 3D modelling & texturing skills; strong 2D Photoshop skills; an ability to follow specific requirements and guidelines set forth by Project Managers and Lead Artists; ability to communicate effectively with team members and managers; is a team player with strong grasp of customer service, positive attitude, passion for games and proactive personality. Additional ‘nice to have’ skills include: experience of Illustrator; experience in 3D animation; experience in game art production knowledge on shipped titles; college degree in fine arts or computer science; avid gamer