Opportunity for a Network Programmer to play a big hand in the development of this brand new FPS title for console and PC
The gig -
Checking out and improving the hit detection code
Devising and implementing Kill Cam and Spectator modes
Identifying areas which could be considered vulnerable net code
UE4 (Networking model)
It would be fantastic if you have previous experience of working on a FPS title.
This is an initial 3 month contract, ideally based on-site, remote working will be considered for the right experience and background.